AI Insights · Timothy · April 2022
Top 5 Boxing Games on iOS in Guatemala Q1 2022
Analyzing the performance of the top 5 boxing games on the iOS platform in Guatemala during Q1 2022, highlighting trends in weekly downloads and revenue.
In the first quarter of 2022, the top boxing games on the iOS platform in Guatemala showed varying performance trends in terms of weekly downloads and revenue. Here’s a closer look at the numbers:
Boxing Star: Real Boxing Fight from THUMBAGE experienced relatively stable weekly revenue, ranging from $29 to $39 throughout the quarter. Notably, the week of February 14 saw a peak at $37. Weekly downloads for this app were sporadic but saw a significant spike in the week of March 21, reaching 14 downloads.
Topps® WWE SLAM: Card Trader by The Topps Company, Inc. maintained consistent weekly revenue ranging from $25 to $42. The highest revenue was recorded in the week of February 7 at $42. However, there were no recorded weekly downloads for this app during the quarter.
Real Boxing 2 from Vivid Games S.A. showed a declining trend in weekly revenue, starting at $12 in the last week of December and dropping to $3 by mid-January. The revenue later stabilized around $4 to $5. Weekly downloads were highest in the first two weeks of January, peaking at 47 downloads in the week of January 10. Active users also saw a decline from 56 to 23 by late January.
Real Boxing: KO Fight Club, also from Vivid Games S.A., had a modest weekly revenue, mostly fluctuating between $2 and $4. Weekly downloads were minimal, with a slight increase to 6 downloads in the weeks of January 17 and February 21.
Finally, WWE Mayhem by Reliance Games showed a significant drop in weekly revenue from $14 in early January to just $1 in subsequent weeks. Weekly downloads peaked at 19 in mid-February, with active users reaching 24 in the week of February 21.
For more detailed insights and data, visit Sensor Tower.